Player Character sources are denoted in Bold Blue.
This takes place in the distant future of the World of Andrarik.
Base engine speeds are listed at the end of the section for each group of societies.
Species and Societies
Tseuh Societies
- Nationalities:
- Inner Ribaall Federation
- Capital: Andraarik
- Systems: Part of the Ribaal System
- Government: Democracy with single party central government but some lower levels have multi-party parliaments
- Languages: Dommudsje, Cheuhxoonka, Jiahou, Krichansa, Kalkeo, Kaylots, Raieydo, Minayutay
- Ghrundol's People
- Capital: Ghrundol
- Systems: Part of the Ribaal System
- Government: Totalitarian Dictatorship (Toppled previous Democracy some 20 years prior)
- Languages: Dommudsje, Cheuhxoonka, Raieydo, Minayutay
- Outer Colonies of Daakov
- Capital: None
- Systems: Part of the Ribaal System
- Government: Local Governments with a coordinating council of Governors
- Languages: Jiahou, Kalkeo
- The New Sky Empire
- Capital: Menich (in the New Home System)
- Systems: New Home System, Dynak's Star, Poldrim
- Government: Hereditary Monarchy with growing parliamentary influence.
- Languages: Jiahou, Cheuhxoonka, Kaylots
- Details:
- Largely similar in appearance to humans
Base Ship Speeds
Society | Size at Specified Scale |
---|
-4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|
Inner Ribaall Federation | 10 | 8 | 8 | 7 | 7 | 8 | 5 | 5 | 4 | 4 | | | | | | |
Inner Ribaall Federation – Crush Drive | | 7 | 8 | 9 | 8 | 8 | 7 | | | | | | | | | |
Ghrundol's People | 9 | 9 | 8 | 7 | 6 | 6 | 6 | 6 | 5 | 4 | 4 | 3 | 1 | 1 | | |
Outer Colonies of Daakov | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 2 | 1 | | | | | | | |
The New Sky Empire | 9 | 9 | 8 | 8 | 10 | 10 | 9 | 9 | 10 | 5 | 2 | 2 | | | | |
Tseuh & Ludrii Joint Societies
- Nationalities:
- Konarch Hold
- Capital: New Polgard (in the Chanark System)
- Systems: Chanark , Aven, Brii
- Government: Semi-hereditary Joint-dictatorship by married couple from both species (chosen from noble families on both sides)
- Languages: Any Tseuh and Ludrii languages
- Details:
- Largely similar in appearance to humans
Base Ship Speeds
Society | Size at Specified Scale |
---|
-4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|
Konarch Hold – Tseuh | 7 | 7 | 6 | 6 | 7 | 7 | 5 | 2 | 2 | 1 | | | | | | |
Konarch Hold – Ludrii | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 7 | 3 | | | | | | | |
Ludrii Societies
- Nationalities:
- Pinchik's Islands
- Capital: Kuundor (in Pinchick's Home System)
- Systems: Pinchick's Home, Algraaad, Mushaaan, Cherisaaal, Omblaaad, Kieyndraaach
- Government: Feudal Monarchy
- Languages: Irichian, Onrakken
- Molbaaard
- Capital: New Mol (in the Mokaaash system)
- Systems: Mokaaash, Aaandruk, Kaarlbode, Kronk's Mind (recently conquered in war)
- Government: Single Party Parliamentary system
- Languages: Voice of the Molbaaard
- Notes: An extremely xenophobic group
- Details:
- Generally smooth reddish skin with yellow to white hair.
- Long, multi-jointed fingers with slightly bulbous tips (the fingers' skin is generally paler and as a result is often decorated by tatoos)
- A forked tongue and side-slitted nose as well as dark eyes with generally pale irises.
- The Molbaard prefer darker hair and irises (preferring the uniformity of that appearance).
- Any Player Characters from the Molbaard will be from Kronk's Mind System exclusively.
Base Ship Speeds
Society | Size at Specified Scale |
---|
-4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|
Pinchik's Islands | 6 | 10 | 9 | 7 | 7 | 6 | 6 | 6 | 5 | 3 | 3 | 1 | 1 | | | |
Molbaaard – Ludrii | 12 | 12 | 12 | 11 | 10 | 10 | 9 | 4 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 |
Molbaaard – Tseuh | 2 | 3 | 3 | 2 | 1 | 1 | | | | | | | | | | |
Ieylun Societies
- Nationalities:
- Ishuushassississ Volushasse
- Capital: Hushishussassish (in Owashishul System)
- Systems: Owashishul, Ssashvushissu
- Government: Not known by outsiders (Great taboo against telling outsiders).
- Languages: Ssishe Shavesh
- Details:
- Shorter than Tseuh with larger eyes, whiskered chins and a generally aquatic appearance to their faces and hands.
- They wear special hats/head coverings that cover the tops of their heads so that outsiders don't know if they have hair.
- They are generally self-defense pacifists and work together for the betterment of their larger community. This unity makes them hard to conquer as the resistance to conquerors is constant, fierce and universal.
- They are very secretive about the inner workings of their society. Outcasts are few and far between but can be found (even in service to other governments)
Base Ship Speeds
Society | Size at Specified Scale |
---|
-4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|
Ieylun | 8 | 8 | 8 | 7 | 7 | 9 | 8 | 6 | 4 | 2 | 1 | 1 | 1 | 1 | 2 | 2 |